Confusion

You confuse nearby enemies.

All creatures within 10ft of you must make an opposing spirit roll vs the caster's PSI skill or else they are confused. Whenever they attempt to make an action, they must roll a d4. You may increase the difficulty of the roll by spending more power points. For every additional power point you put in (max 3) you subtract 1 from their roll. If the caster gets a raise, the victim gets -1 on the d4 roll on their turns.


 * 1) They attack one of their allies.
 * 2) Their intended target is replaced with one of their allies (or enemies if they attempted to help an ally.)
 * 3) They move around erratically in a random direction.
 * 4) They act normally without penalty.