SAVAGE QUD Wiki

SAVAGE QUD is a game play modification to the Savage Worlds TTRPG system in which several of the core ideas from of Caves of QUD are transposed into Savage Worlds. On this wiki, there will be two main types of articles: homebrew content & campaign setting information. Please support the official release of both Savage Worlds & Caves of QUD linked above.

Homebrew Content
There is going to be several articles detailing homebrew content found in Savage QUD.


 * Character Creation
 * Cybernetics
 * Diseases / Fungal Infections
 * Edges
 * Items / Equipment
 * Mutations
 * Skills
 * Water as currency

Campaign Setting Information
There is going to be several articles detailing the campaign setting of Savage QUD, the world, the lore, etc.


 * Civilizations
 * Characters
 * Character Bios
 * General customs of QUD
 * Factions
 * World Map

Campaign Information
The campaign itself is based on the premise of the Westmarches campaign in which a large pool of Wildcard (players) can arrange themselves into parties and take on certain tasks that need to be done with their village. Each Wildcard will be a part of a council that makes decisions for the village, and will be integral for the expansion of the expansion & the technological progression of the society.

Campaign Tenets

 * 1) There is no regular time - Wildcards will be in charge of preparing the time for the session.
 * 2) There is no regular party - Wildcards can arrange parties based on similar interests based on what type of adventure they want to do; these groups will change weekly depending on people's schedules and if people decide to play.
 * 3) There is no regular plo t - Wildcards decide what type of adventure they want to go on as a collective group.