Beguiling

You beguile a nearby creature into serving you loyally.

You touch a nearby creature, when you do so they must make an opposed spirit die roll vs the caster's PSI skill or else they become charmed for 24 hours. Creatures beguiled this way will follow simple commands from you as if you were their best friend. They will not do actions deemed suicidal or actions leading to their demise. You may only have 1 creature beguiled at a time.

Every subsequent attempt at beguiling becomes more and more difficult, a creature that has already been beguiled by you adds +2 to their roll for each attempt you have previously attempted.

You may increase the difficulty of the roll using power points. For each extra point (up to 3), you subtract 1 from their roll.